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Non-linear gameplay : ウィキペディア英語版
Nonlinear gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player sees only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player sees every challenge and sees them in the same order.
A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all.
A game that is significantly nonlinear is sometimes described as being ''open-ended'' or a ''sandbox'', though that term is used incorrectly in those cases,〔(【引用サイトリンク】 AOL News "Steal a glimpse inside 'Grand Theft Auto IV'" ) 〕〔(【引用サイトリンク】 Bill Money Interview About Deus Ex )〕 and is characterized by there being no "right way" of playing the game. Whether intentional or not, a common consequence of open-ended gameplay is emergent gameplay.〔
==Classification==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Nonlinear gameplay」の詳細全文を読む



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